Social Networks of Video Games and Gaming

The earliest PC games of Solitaire, Backgammon, Pinball, and Hearts warped into a series of Doom style RPG’s. Most of this original game play was solitary. With the invention of Its Your Turn’s creative ingenuity, we began to take solitary turns together. One player at a time taking his or her play turn and sending email alerts to the other as the game progresses. Ultima Online was a major player in the MMORPG sector of social interaction in gaming. With the emergence of Blizzard Entertainment came the opportunity for gamers across the nation to connect and compete in mass PVP wars complete with a pre game chat feature. This feature da88 allows you to socialize and chat with other players before actually entering game play to better know your opponents and allies.

Soon after came the outbreak of in game chat. While chat boxes early on were extremely basic only allowing simple text and minimal emote options, they have evolved into a major beast powering the gaming industries social connection and actually spawning new ideas for development. These new chat features include multiple chat channels and hundreds of emotes which are text commands that create sound and motions. Examples are: /hug, /wave, /dance and for you Age of Empires players /boo which will play an audible audience of “booers” dissing your opponent.